About Us
We made this game because we wanted to explore a roguelike concept where the player isn’t just reacting to the dungeon, but actively shaping it.
Most roguelikes focus on combat or builds, but very few let you design the path, the rooms, and the structure of the run itself. By combining puzzle logic, tactical decisions, and deckbuilding, we wanted to give players a strong sense of control and creativity. Every card becomes a meaningful choice, every tile changes the run, and every room is a direct result of the player’s strategy.
Our goal is to build a system that feels fresh, replayable, and deeply satisfying.

Specialized in Narrative Design and System Design, Gaspard is always searching for new adventures and opportunities. His mind never stops running with new ideas.
Hobbies: Volleyball, Tabletop RPG and music
Favorite games: The Legend of Zelda series, Evoland II and Clair Obscur : Expedition 33
Fun fact : Visited 25 countries

A Game Programmer studying at ISART Digital Paris, with a particular affinity for low level programming in C, C++ and assembly.
Interests: He loves retro gaming, learning about the history of the medium, the various legacies of different games and how the medium shaped itself over time. His favorite game genres are JRPG and Metroidvania.
Favorite game: Xenoblade Chronicles 3
Fun fact: Also known as the DRR

Composer and sound designer for the project, he creates the game’s sonic identity through music, ambient soundscapes, and audio effects to enhance player immersion.
Interests: Puzzle games, music production for artists and visual art
Favorite game: Machinarium
Fun fact: He loves hiding Easter eggs

Specialising in UX and Systems design, she loves imagining new concepts and bringing them to fruition, while designing clear and intuitive user interfaces that maximise readability and usability. Her experience in QA also allows her to create thorough test plans and uncover even the most hidden bugs.
Interests: She enjoys tabletop RPG, Trading Card Games, well crafted universes and good coffee.
Favorite game: Bloodborne Fun fact: She started playing Dungeons & Dragons when she was 8.
Fun fact: She started playing Dungeons & Dragons when she was 8.

Garance thrives on discovering new things and using this knowledge in her Game Design.
Interests: musicals, cats and formula one. She can answer any question about these.
Favorite games: Gravity Rush, The Red Strings Club or any puzzle game!
Fun fact: If something exists, she has either a purple or Garfield version of it (sometimes both)

Bastien is a gameplay programmer who mainly worked on the tutorial, the juiciness and the UX of the game. He is particularly skilled in Unity and C#.
Interests: He likes sports like running or working out, he's favourite game genre is survival game.
Favorite game: Ark Survival Evolved
Fun fact: knows how to do a nuclear reactor in Minecraft


A Game Programmer who likes working on low-level and technical features just like tooling and gameplay.
Interests: Big rhythm game enjoyer: osu!, Beat Saber, Estella, Geometry Dash. Also likes climbing and pixel art.
Favorite game: Celeste
Fun fact: Also known as Triboulet











